I take it back…I was a little unmoved by Matt Webb’s playsh at ETech 2006 and conceded I might not have fully grasped the implications of his work, but after reading Schulze & Webb’s recent The Hills Are Alive with the Sound of Interaction Design, I’m really taken with Matt’s approach to design ๐
Some of the mind-bending observations and illustrative product ideas include…
- A self-powered scanner that breaks down scanned documents organically and uses the resulting methane to power a turbine.
- Designing around experiential acts, than enrich moments of engagement – the anticipation of receiving and opening a parcel rather than simply receiving a gift.
- The experience hooks intersecting with the ownership of books, that lift services like Amazon above a simple bookstore.
- The notion of thresholds as an important moment in the experience of a product, such as unboxing a new Apple product.
- The value of simple being and expressing friendship and sociality rather than carrying out the discrete acts of friendship.
- The social letterbox printer, that allows family members and close friends to print items of interest directly into your home…a compliment to a regular printer, that acts more like an internet family-fax ๐
- The parallels drawn between sport and cleaning up, leading to products such as vacuum cleaners that emulate picking up pills like Pacman, along with a built in high-score table of the best players!
Though much of this is understood intuitively, a vocabulary that defines and qualifies the underlying design patterns is immensely useful…expect to see Carbon experimenting with some of these approaches shortly. First up mee:view…
UPDATE: S&W’ve extended their thinking a little further at this year’s ETech. From Pixels To Plastic includes the notion of a desk lamp that ‘looks’ at what you’re doing as you work…kinda like Luxo ๐
Leave a Reply